Airship Raid: Difference between revisions
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{{Infobox Build|name=Captain Flamer's Airship|xcoord=800|ycoord=172|zcoord=1030|image=[[File:AirshipRaid.png|300px]]|caption=The entire dungeon is self-contained within this airship.}} | {{Infobox Build|name=Captain Flamer's Airship|xcoord=800|ycoord=172|zcoord=1030|image=[[File:AirshipRaid.png|300px]]|caption=The entire dungeon is self-contained within this airship.|category=Dungeons}} | ||
The Airship Raid is a [[Dungeons|Hard Dungeon]] created by [[User:SiOtter|SiOtter]]. | The Airship Raid is a [[Dungeons|Hard Dungeon]] created by [[User:SiOtter|SiOtter]]. | ||
Latest revision as of 15:26, 29 October 2025
The entire dungeon is self-contained within this airship. | |
| General info | |
|---|---|
| Coördinates | X = 800 Y = 172 Z = 1030 Map Link |
| Characteristics | |
| Category | Dungeons |
| Transport | |
| Road Connection | No |
| Rail Connection | No |
| Boat Route | No |
| Warp | No |
The Airship Raid is a Hard Dungeon created by SiOtter.
Layout
Upper Deck
You start the dungeon by jumping off a smaller airship onto a target. Flip the lever and trigger the silent alarm to spawn in the deck supervisor and some pillagers. Defeat the supervisor and get the deck key. Insert the key in the hopper and descend into the airship below and the mess hall.
Mess Hall & Crew Quarters
Welcome to the largest PvE area on the entire server - prepare to fight over 40 pillagers in the hallways and mess hall of the airship. This large open space gives players plenty of room to maneuver during this high stakes battle. Beat the first mate in combat and use the bridge key to access the ships navigation area.
| Boss Name | Hp | Attack Damage |
|---|---|---|
| First Mate | 200 | 15 |
| Drop | Rarity | Drop % |
|---|---|---|
| Bridge Key | Dungeon Item | 100 |
| Airship Sword | Rare | 60 |
| Trigun | Mythical | 30 |
Navigation Room
Kill the navigation staff (optional) and go to the puzzle in the next room over. Clues for the puzzle are within the navigation room, solve it and prepare to fight the captain himself.
Spoilers on how to complete the puzzle
The combination is Grass, Netherrack, Endstone. The first stop the ship took was in the overworld, the second stop was in the nether, and finally the ship entered the end. An easier way to remember this is how you are introduced to the games dimensions in chronological order.
This next bit contains spoilers for the dungeons secret exit.
Find the secret button in the puzzle room and press it to access the closet, ignore the macitence sign and enter the air ducts. When you go far enough down the ducts you are presented with 2 options. One option goes to the bridge to give some dialog and a quick escape, the other option allows you to meet crystal thief Abraham and gain access to the ships manifesto.
Boss Room
Enter the loading bay and prepare to fight Captain Flamer, the pillager commander of the airship. Be careful since he is fast and has a ranged attack; he also is able to is able to critical hit you like a player can. It's suggested you rush him right away and take advantage of how he takes plenty of knock-back, but beware of his high attack damage and ability to set you on fire.
| Boss Name | Hp | Attack Damage | Ranged Attack Damage |
|---|---|---|---|
| Captain Flamer | 1000 | 35-40 | 10 (10s burn time afterwards) |
| Drop | Rarity | Drop % |
|---|---|---|
| Hard Shard | Dungeon Item | 100 |
| Captain's Key | Dungeon Item | 100 |
| Axe of Ideals | Mythical Item | 25% |
| Axe of Truth | Mythical Item | 25% |
| Bow Rifle | Epic Item | 5% |
| Spawn Legendary Beast (Verrat) | Epic Item | 5% |