Thornhaven: Difference between revisions
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{{Infobox Settlement|name=Thornhaven|xcoord=9995|ycoord=70|zcoord=-12175|image=[[File:Thornhaven.png|200px]]|owner=Xeon|road=No|rail=No|boat_route=No|warp=No}}
Originally a naturally generated village located at the border of two biomes, Thornhaven was intended to become a public settlement with dual thematic influences—each reflecting the unique characteristics of its respective biome.
However, plans shifted when the area became a sandbox for [[User:Xeon|Xeon]] to experiment with WorldEdit and explore various architectural styles. Over time, these experiments transformed the village into a patchwork of structures showcasing Xeon’s evolving building techniques. Eventually, Xeon established this location as his main base of operations, further shaping the settlement’s identity as a personal creative hub rather than a public town.
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Latest revision as of 00:49, 5 August 2025
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General info | |
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Owner | Xeon |
Coördinates | X = 9995 Y = 70 Z = -12175 |
Statistics | |
Transport | |
Road Connection | No |
Rail Connection | No |
Boat Route | No |
Warp | No |
Originally a naturally generated village located at the border of two biomes, Thornhaven was intended to become a public settlement with dual thematic influences—each reflecting the unique characteristics of its respective biome.
However, plans shifted when the area became a sandbox for Xeon to experiment with WorldEdit and explore various architectural styles. Over time, these experiments transformed the village into a patchwork of structures showcasing Xeon’s evolving building techniques. Eventually, Xeon established this location as his main base of operations, further shaping the settlement’s identity as a personal creative hub rather than a public town.